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   <div id="projectname">InFact
   
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_animal.html">infact::Animal</a></td><td class="indexvalue">A very simple class to represent an animal </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_constructor.html">infact::Constructor&lt; T &gt;</a></td><td class="indexvalue">An interface with a single virtual method that constructs a concrete instance of the abstract type <code>T</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_cow.html">infact::Cow</a></td><td class="indexvalue">A class to represent a cow </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_cow_constructor.html">infact::CowConstructor</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_date.html">infact::Date</a></td><td class="indexvalue">An interface to represent a date </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_date_impl.html">infact::DateImpl</a></td><td class="indexvalue">An implementation of the <a class="el" href="classinfact_1_1_date.html" title="An interface to represent a date.">Date</a> interface that can be constructed by a <a class="el" href="classinfact_1_1_factory.html">Factory</a> (because of the <code><a class="el" href="example_8h.html#a9ffdcb7be895354ae6e0b0724b4c40bd" title="The macro by which Date  implementations may register themselves with the Factory  that can construct...">REGISTER_DATE(DateImpl)</a></code> declaration in <code><a class="el" href="example_8cc.html" title="Provides implementations of the various example classes.">example.cc</a></code>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_date_impl_constructor.html">infact::DateImplConstructor</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_environment.html">infact::Environment</a></td><td class="indexvalue">An interface for an environment in which variables of various types are mapped to their values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_environment_impl.html">infact::EnvironmentImpl</a></td><td class="indexvalue">Provides a set of named variables and their types, as well as the values for those variables </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_factory.html">infact::Factory&lt; T &gt;</a></td><td class="indexvalue"><a class="el" href="classinfact_1_1_factory.html" title="Factory for dynamically created instance of the specified type.">Factory</a> for dynamically created instance of the specified type </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_factory_base.html">infact::FactoryBase</a></td><td class="indexvalue">An interface for all <a class="el" href="classinfact_1_1_factory.html">Factory</a> instances, specifying a few pure virtual methods </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_factory_constructible.html">infact::FactoryConstructible</a></td><td class="indexvalue">An interface simply to make it easier to implement <a class="el" href="classinfact_1_1_factory.html">Factory</a>-constructible types by implementing both required methods to do nothing (use of this interface is completely optional; read more for more information) </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_factory_container.html">infact::FactoryContainer</a></td><td class="indexvalue">A class to hold all <a class="el" href="classinfact_1_1_factory.html">Factory</a> instances that have been created </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_human_pet_owner.html">infact::HumanPetOwner</a></td><td class="indexvalue">A concrete type of <a class="el" href="classinfact_1_1_pet_owner.html" title="An owner of a pet.">PetOwner</a> that can be constructed by a <a class="el" href="classinfact_1_1_factory.html">Factory</a>&lt;<a class="el" href="classinfact_1_1_pet_owner.html">PetOwner</a>&gt; instance </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_human_pet_owner_constructor.html">infact::HumanPetOwnerConstructor</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_initializer.html">infact::Initializer&lt; T &gt;</a></td><td class="indexvalue">A class to initialize a <a class="el" href="classinfact_1_1_factory.html">Factory</a>-constructible object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_initializer_3_01bool_01_4.html">infact::Initializer&lt; bool &gt;</a></td><td class="indexvalue">A specialization to initialize <code>bool</code> data members </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_initializer_3_01double_01_4.html">infact::Initializer&lt; double &gt;</a></td><td class="indexvalue">A specialization to initialize <code>double</code> data members </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_initializer_3_01int_01_4.html">infact::Initializer&lt; int &gt;</a></td><td class="indexvalue">A specialization to allow Factory-constructible objects to initialize <code>int</code> data members </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_initializer_3_01string_01_4.html">infact::Initializer&lt; string &gt;</a></td><td class="indexvalue">A specialization to initialize <code>string</code> data members </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_initializers.html">infact::Initializers</a></td><td class="indexvalue">A container for all the member initializers for a particular Factory-constructible instance </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_interpreter.html">infact::Interpreter</a></td><td class="indexvalue">Provides an interpreter for assigning primitives and Factory-constructible objects to named variables, as well as vectors thereof </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_member_initializer.html">infact::MemberInitializer</a></td><td class="indexvalue">An interface for data member initializers of members of a <a class="el" href="classinfact_1_1_factory.html">Factory</a>-constructible object </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_person.html">infact::Person</a></td><td class="indexvalue">An interface representing a person </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_person_impl.html">infact::PersonImpl</a></td><td class="indexvalue">A concrete implementation of the <a class="el" href="classinfact_1_1_person.html" title="An interface representing a person.">Person</a> interface that can be constructed by a <a class="el" href="classinfact_1_1_factory.html">Factory</a> (because of the <code><a class="el" href="example_8h.html#a47cd57efd48ac0ef0c8d4dcac5d4aa5a" title="The macro by which Person  implementations may register themselves with the Factory  that can constru...">REGISTER_PERSON(PersonImpl)</a></code> declaration in <code><a class="el" href="example_8cc.html" title="Provides implementations of the various example classes.">example.cc</a></code>) </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_person_impl_constructor.html">infact::PersonImplConstructor</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_pet_owner.html">infact::PetOwner</a></td><td class="indexvalue">An owner of a pet </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_sheep.html">infact::Sheep</a></td><td class="indexvalue">A sheep </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_sheep_constructor.html">infact::SheepConstructor</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_stream_initializer.html">infact::StreamInitializer</a></td><td class="indexvalue">An interface that allows for a primitive, <a class="el" href="classinfact_1_1_factory.html">Factory</a>-constructible object or vector thereof to be initialized based on the next token or tokens from a token stream </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_stream_tokenizer.html">infact::StreamTokenizer</a></td><td class="indexvalue">A simple class for tokenizing a stream of tokens for the formally specified language used to construct objects for the InFact framework </td></tr>
  <tr><td class="indexkey"><a class="el" href="structinfact_1_1_stream_tokenizer_1_1_token.html">infact::StreamTokenizer::Token</a></td><td class="indexvalue">Information about a token read from the underlying stream </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_typed_member_initializer.html">infact::TypedMemberInitializer&lt; T &gt;</a></td><td class="indexvalue">A concrete, typed implementation of the <a class="el" href="classinfact_1_1_member_initializer.html" title="An interface for data member initializers of members of a Factory-constructible object.">MemberInitializer</a> base class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_type_name.html">infact::TypeName&lt; T &gt;</a></td><td class="indexvalue">We use the templated class <a class="el" href="classinfact_1_1_type_name.html" title="We use the templated class TypeName to be able to take an actual C++ type and get the type name strin...">TypeName</a> to be able to take an actual C++ type and get the type name string used by the <a class="el" href="classinfact_1_1_interpreter.html">Interpreter </a> and <a class="el" href="classinfact_1_1_environment.html">Environment </a> classes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_type_name_3_01bool_01_4.html">infact::TypeName&lt; bool &gt;</a></td><td class="indexvalue">A specialization so that an object of type <code>bool</code> converts to <code>"bool"</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_type_name_3_01double_01_4.html">infact::TypeName&lt; double &gt;</a></td><td class="indexvalue">A specialization so that an object of type <code>double</code> converts to <code>"double"</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_type_name_3_01int_01_4.html">infact::TypeName&lt; int &gt;</a></td><td class="indexvalue">A specialization so that an object of type <code>int</code> converts to <code>"int"</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_type_name_3_01shared__ptr_3_01_t_01_4_01_4.html">infact::TypeName&lt; shared_ptr&lt; T &gt; &gt;</a></td><td class="indexvalue">A partial specialization so that an object of type <code>shared_ptr&lt;T&gt;</code>, where <code>T</code> is some <a class="el" href="classinfact_1_1_factory.html">Factory</a>-constructible type, converts to the string produced by <code><a class="el" href="classinfact_1_1_type_name.html" title="We use the templated class TypeName to be able to take an actual C++ type and get the type name strin...">TypeName</a>&lt;T&gt;</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_type_name_3_01string_01_4.html">infact::TypeName&lt; string &gt;</a></td><td class="indexvalue">A specialization so that an object of type <code>string</code> converts to <code>"string"</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_type_name_3_01vector_3_01_t_01_4_01_4.html">infact::TypeName&lt; vector&lt; T &gt; &gt;</a></td><td class="indexvalue">A partial specialization so that an object of type <code>vector&lt;T&gt;</code> gets converted to the type name of <code>T</code> followed by the string <code>"[]"</code>, equivalent to the result of executing the following expression: </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_value_string.html">infact::ValueString&lt; T &gt;</a></td><td class="indexvalue">A template class that helps print out values with ostream&amp; operator support and vectors of those values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_value_string_3_01bool_01_4.html">infact::ValueString&lt; bool &gt;</a></td><td class="indexvalue">A specialization of the <a class="el" href="classinfact_1_1_value_string.html" title="A template class that helps print out values with ostream&amp; operator support and vectors of those valu...">ValueString</a> class to support printing of boolean values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_value_string_3_01shared__ptr_3_01_t_01_4_01_4.html">infact::ValueString&lt; shared_ptr&lt; T &gt; &gt;</a></td><td class="indexvalue">A partial specialization of the <a class="el" href="classinfact_1_1_value_string.html" title="A template class that helps print out values with ostream&amp; operator support and vectors of those valu...">ValueString</a> class to support printing of shared_ptr's to objects, where we simply print the typeid name followed by a colon character followed by the pointer address </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_value_string_3_01string_01_4.html">infact::ValueString&lt; string &gt;</a></td><td class="indexvalue">A specialization of the <a class="el" href="classinfact_1_1_value_string.html" title="A template class that helps print out values with ostream&amp; operator support and vectors of those valu...">ValueString</a> class to support printing of string values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_value_string_3_01vector_3_01_t_01_4_01_4.html">infact::ValueString&lt; vector&lt; T &gt; &gt;</a></td><td class="indexvalue">A partial specialization of the <a class="el" href="classinfact_1_1_value_string.html" title="A template class that helps print out values with ostream&amp; operator support and vectors of those valu...">ValueString</a> class to support printing of vectors of values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_var_map.html">infact::VarMap&lt; T &gt;</a></td><td class="indexvalue">A container to hold the mapping between named variables of a specific type and their values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_var_map_3_01vector_3_01_t_01_4_01_4.html">infact::VarMap&lt; vector&lt; T &gt; &gt;</a></td><td class="indexvalue">A partial specialization to allow initialization of a vector of values, where the values can either be literals (if T is a primitive type), spec strings for constructing <a class="el" href="classinfact_1_1_factory.html">Factory</a>-constructible objects, or variable names (where each variable must be of type T) </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_var_map_base.html">infact::VarMapBase</a></td><td class="indexvalue">A base class for a mapping from variables of a specific type to their values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classinfact_1_1_var_map_impl.html">infact::VarMapImpl&lt; T, Derived &gt;</a></td><td class="indexvalue">A partial implementation of the <a class="el" href="classinfact_1_1_var_map_base.html" title="A base class for a mapping from variables of a specific type to their values.">VarMapBase</a> interface that is common to both VarMap&lt;T&gt; and the <a class="el" href="classinfact_1_1_var_map.html" title="A container to hold the mapping between named variables of a specific type and their values...">VarMap</a>&lt;vector&lt;T&gt; &gt; partial specialization </td></tr>
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